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#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <fun>
#define PLUGIN_NAME "ZombieHell"
#define PLUGIN_VERSION "2.0"
#define PLUGIN_AUTHOR "hectorz0r"
///////////////////////////////////////////////////////////////////
// Custom Settings //
/////////////////////////////////////////////////////////////////
// Weather Effects: uncomment a line to have the desired effect ##天氣效果
//#define AMBIENCE_RAIN // Rain ##下雨
//#define AMBIENCE_SNOW // Snow ##下雪
#define AMBIENCE_FOG // Fog ##霧
#if defined AMBIENCE_FOG // Fog Customization (if enabled)
new const FOG_DENSITY[] = "0.0018" // Density ##霧的密度
new const FOG_COLOR[] = "96 96 96" // Color: Red Green Blue ##霧的顏色
#endif
// Uncomment if you don't want the sky to be changed
//#define DONT_CHANGE_SKY //不改變天空背景
#if !(defined DONT_CHANGE_SKY)
// Sky Names (randomly chosen if more than one) ##天空背景的名稱
new const SKY_NAMES[][] = { "space", "night", "neb7", "neb6", "neb2", "neb1", "alien", "hav", "backalley", "night2",
"london", "inferno" }
#endif
// Unlimited round time
//#define UNLIMITED_ROUND_TIME //回合時間無限制
// Explosion radius for custom grenades
const Float:NADE_EXPLOSION_RADIUS = 240.0 //火焰彈和冰凍彈爆炸時,燃燒和冰凍的作用範圍
/////////////////////////////////////////////////////////////////// |
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